Dear Dayton: When it comes to original character creation, what in your opinion is it that makes a character interesting? Which parts of the process do you enjoy and which do you dread the most when creating a character? Which characters are you most proud of? Which characters (either of your own creation or from the franchise in general) do you wish you could fuck sideways with a bat’leth? Many thanks. PS. Tending to your lawn? Throw in a couple more Vanguard books and you have yourself a deal, brother.
Ask Dayton 30 – Creating Interesting Characters
Tags: 20-sided dice, 23rd century, Admiral Nogura, alien species, Ambassador Jetanien, anti-heroes, architecture, Ask Dayton, back story, bad-ass, books, champion, characer, civilization, Comics, creating interesting characters, Culture, Dayton, Dayton Ward, die in fire, emotional, emotional shortcomings, engineers, Ensign Minecci, everyday people, evil, extraordinary circumstances, failings, Fiction, flawed characters, flaws, Foundry mission, fuck with a bat'leth sideways, game master, Garrovick, In the Name of Honor, Jar Jar Binks, Master Chief Christine Rideout, misunderstood antagonists, nobody's perfect, noteworthy, Obsession, perfect people suck, personal histories, personal quirks, physical, physical ailments, place of birth, psychological disorders, real life, real people are boring, regular guy, relationships, reluctant saviors, role-palying game, scandalous, scoundrel, series, social customs, special skills, Star Trek, Star Trek Corps of Engineers, Star Trek television series, Star Trek: The Motion Picture, Star Wars, technology, That Which Divides, TOS, tragically doomed villains, traits, U.S.S. Lovell, unrepentant, Vanguard, Vanguard Books, Vanguard series, where they lived, Writers, writing



















Buy from Amazon.com
Star Trek Renegades Site
Steve Neill
Generations Geek
Mission Log
Space Command
Star Trek Reunion
Larry Nemecek's Con of Wrath
Star Trek Phase II
Geek Nation Tours