FAN DANCE: Quick thoughts on Midnight

FAN DANCE: Quick thoughts on Midnight

A few quick thoughts on Midnight

 

JUST A FEW THOUGHTS ON “MIDNIGHT”

Well, it’s been 5.7 years.

The Iconian arc in Star Trek Online began 5.7 years ago and today it came to a very, very Star Trek end. And you know what? I am way okay with that.

I am sure that there will be loads of “Pew-Pew” gamers who will be upset about the lack of firepower challenge in Midnight, but as someone who’s been soaking up the true-to-Trek story-telling in the game for the past year, Midnight gave me the nice, chewy dessert I’ve been craving.

I got to take my character into the positions only previously filled by Archer, Kirk, Picard, Sisko and Janeway; she became that singular lynch-pin to holding together a universe that I adore.

The writers and developers at Cryptic Studios should be very proud of their work, it was a really fun mission.

It’s also refreshing to see that everything we’ve been begging from Paramount Studios for the rebooted Star Trek films can be found in an MMO. Players can achieve something far richer in STO than they can by watching a formulaic action film; they can experience the fact that it’s actually better to risk all (and by “all” I really mean “all”) and accept death knowing it was better to have died while holding true to those ideals than it is to continue on having forsaken them.

Also, I was extremely pleased to see the Klingon in command of our mission was there to support that same very notion of honor. No screaming. No grunting. Just an honorable Klingon with the capability of grasping why Sto’Vo’Kor is a place he’s destined to end up.

Then… there was Sela.

I tweeted almost immediately after I played Midnight “Sela = “I am become Death, the destroyer of worlds.”” And she is. What a phenomenal character for Denise Crosby. While I admit I’m not necessarily happy with where she is (physically) at the end of the mission, I am hopeful we’ll get to see her in the future and how she may evolve. If there was one thing that really bothered me about this mission, it was that Sela didn’t come off traumatized enough. That bitch should be behind a force-field. If anything, this experience should have taken her from “cray-cray wacko” to “drooling catatonic cephalopod.”

But, I particularly love how I felt at the end of the mission. While fireworks exploded, I was actually a bit… well, melancholy. I didn’t care that the universe was happy. I didn’t care that they thought my character was a savior. I just wanted to beam back to my ship and get the hell away from Sol.

Oddly enough, I ended up going back to the Delta Quadrant and then I just sat there. Trying to figure out what I wanted to do next. I couldn’t think of anything. So, I signed out of the game.

I thought long and hard about what we may see next and then I grinned because in my mind I heard Patrick Stewart’s voice saying…

“Let’s see what’s out there.”

Yeah – I’m looking forward to the next 5.7 years. Bring it Cryptic!

TerilynnS
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TerilynnS

Co-Owner/Executive Producer at Busy Little Beaver Productions
TerilynnS
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