G & T Show STLV 2015 Coverage – Jon Radoff of Star Trek Timelines Interview
At the 2015 Star Trek Las Vegas convention, we caught up with Jon Radoff of Disruptor Beam, the company behind Star Trek Timelines.
Terry reports that they have a huge booth, and you can touch and play the game. You can look at the game and get an idea of the design. John DeLancie did a panel; the character Q is instrumental in the game.
In the past year, they were working on cards and basic ideas of the game. There have been a lot of changes but they do not have an official release date yet. Jon assures that the game is scheduled for a release this fall. There are a lot of ships in the game and he is very pleased as he has seen people playing at the convention. In a way, it has been large-scale testing of the game. He is able to see when things go wrong, and when they go right.
It is a primarily mobile game although it could conceivably be played on a desktop unit. It converges all of the series and most of the movies. You can put together your dream team crew, e. g. Janeway, Spock, and Data, and see how they would work together in order to solve problems. Timelines allows you to play with characters that you don’t get to play with in other games. These are the characters you know and love, and you can essentially create a mashup of these characters. Your fellow players are doing similar work, and then you come together as fleets. There are a ton of scenarios, including working for the Terran Empire. Jon is a fan of the Tapestry episode of Star Trek: The Next Generation, as it asks what-if.
Nick though of Sisko with Data, or Kyra Nerys with Jim Kirk. There are so many possibilities!
Jon talked about a mission where you work with Romulans, and then things don’t go quite as expected. He isn’t revealing too much as he is concerned about spoilers.
There are about fifty people at Disruptor Beam. The set-up is professional and the marketing team has such a passion for the game. Terry and Nick were very impressed, but they were wondering what ‘free to play’ means to Disruptor Beam. A part of their business plan is the sale of characters, which are sold in packs. The starship schematics are sold as well. There are plenty of things you can do without paying for these add-ons, so the game is versatile and is accessible to all kinds of players.
Nick asked about, say, Will Riker having to be a First Officer. That character is not confined to just that role; the same is true of the other characters. You can play several different versions of characters. Terry can get a crew full of Rikers!
The game works well on mobile, and you can accomplish a task and then save it and come back to it later. It’s all about mobile gaming.
Check out the Bridge Crew program on their site. They are using the convention for some beta testing, but they are looking to do some more testing of the game. They want to appeal to families as they feel that they can reach both parents and children. There is a multi-player aspect to the game; people can chat and send communications within the game. Creating fleets will allow players to do more within the game, and Jon feels that players will naturally work together.
It is a strategy role-playing game as a lot of it is about strategy and decision-making. There is a large map; how are the factions scattered around the map working within the galaxy?
Jon agreed to join us at the 24 hours of G & T on Halloween of 2015! Thank you, Jon!
She's also a published author (Untrustworthy, published by Riverdale Avenue Books; QSF Discovery 2 Anthology, published by Mischief Corner Books; and The Longest Night Watch Anthology 1 & 2, published by Writers Colony Press), and a prolific fan fiction writer. You can find her adding her fanfiction to our forums, or live tweeting our show.
We understand that she can be bribed with pie.