Mission New York – Star Trek Bridge Crew
Star Trek Bridge Crew
Terry and Janet had the opportunity to attend Star Trek: Mission New York, where they caught the sights, sounds, and feel of the new convention. While there, Terry had a chance to test out the upcoming Virtual Reality Game, Star Trek: Bridge Crew. Immediately after playing through the demo, she was able to speak with David Votypka at the Ubisoft booth about the game. Check out this interview and Terry’s excitement about the first Star Trek VR game.
The Game Experience
Terry has had a chance to play the game and can’t wait for it to be released. She believes that she, Nick, and Mike would make up the team from hell. The game has been in development for about a year and a half. The company spent the first part of that time working on pitches and prototypes before getting down to developing the game itself. The team was small for the initial development. This is consistent with other new games that have yet to prove themselves in the marketplace. They leveraged the passion of their artists and designers into creating the first Star Trek VR game.
It was Terry’s first time playing a VR game. Yet she was impressed by the quality of the game’s graphics. And many of G & T Show’s listeners are PC gamers. What will VR mean for the future of gaming? VR renders two cameras at 30 fps. Therefore, this presents some big challenges for getting VR games looking as good as other PC games. It’s spec’d for the Occulus Rift and Vibe, so a PC that can handle those specifications will be required. David describes it as requiring at least a 970 graphics card, but he goes on to mention that NVidia is releasing reasonably priced 1070 and 1080 cards soon. These will only make the game look even better.
Terry thinks the controllers were very easy to use. And she appreciates that since she’s not a console gamer and struggles with complex controllers with lots of buttons. Hence David explains that is one of the advantages of VR. So the player uses their hands and the Occulus touch controllers to interact with the Starfleet panel. But the reality is that players are only using a couple of fingers interacting with the panel. It’s a very Star Trek thing to do. But it also can’t really be done without a VR game and hand trackers. In a lot of ways, this makes VR much more accessible to people than other games because it’s a more natural interface.
The G & T Show often discusses Star Trek storytelling. And Star Trek Bridge Crew is unique in the stories it can tell because the player is part of the story. There are set missions in game. However, they wanted players to not only experience the campaign stories, but also to create their own with their mission generator. The mission generator will randomly generate a mission’s objectives, allowing players to experience something new.
However, the campaign story takes place in the Kelvin Timeline, but it’s not tied to it. It kicks off with the destruction of Vulcan. The ship, Aegis, is a prototype NX-class vessel embarking on its maiden voyage. They are exploring uncharted space in search of a new homeworld for the Vulcans. But, then things turn out different. Terry describes it as a unique and fun experience. She believes it will help bring a lot of families together because it will be easy for people who don’t play games to be able to participate.
Then David finishes up the interview by sharing that they are Star Trek fans and are very excited to be releasing the game on November 29th on all three VR platforms. Ubisoft wants to be first in VR and they are working towards that. The game will cost $60 on release. Terry wishes them great success and winds down the interview with David from Red Storm Entertainment, the VR studio for Ubisoft about Star Trek: Bridge Crew.
Red Storm Entertainment’s website – http://www.redstorm.com
But, wait. There’s more.
He is the co-owner of Busy Little Beaver Productions and is the producer and co-host for G & T Show and Gates of Sto’vo’kor. He’s directed voice actors, and produced and edited audio podcasts and dramas because he doesn’t have the face for video. He plays well with others and is always on the look out for the next project, the next thing, the next next. If he wasn’t working on something with a half dozen other projects waiting in the wings, somebody please check to make sure he’s still breathing.
During the day, he’s a mild-mannered computer repair man who dabbles in web design in his small, rural, Central California community. He lives with his lovingly dysfunctional family and loyal canine companion and spends most of his time in the closet concocting some hair-brained scheme or another. He’s got an unhealthy obsession with Lego video games, Klingons, and Star Trek Online that borders on the neurotic.
Despite all this, he still finds the time to write the words. Find out what he's doing here.